This space brings together my work, ideas, and discoveries. Here you’ll find projects I’ve developed, talks and presentations I’ve shared, as well as resources and insights I’ve gathered along the way. It’s a hub for creative exploration, professional growth, and inspiration, reflecting both what I’ve built and what I’ve found valuable.
Note: This is a work in progress which I will add to and change over time.
Sky Ability System
Basic exposing of various GAS systems to blueprints.
Very rudimentary, but exposes various things like a default actor and character you can inherit from that have the ability system ready to go. A few helpers with the ability interface to further manipulate tags.
If you want anything else further exposed, feel free to reach out.
Sky Ability System Plugin on GitHub
Leveraging the Gameplay Ability System in Unreal Engine
For resources covering the talk I did at the New Zealand Game Developer Conference in 2025, covering how to use the Gameplay Abiltiy System within unreal engine as base logic and agnostic interaction between actors, follow the link to the resources page: